#include "Riffle.hh"

Riffle::Riffle() : _scope (true),
		   _sangle (true),
		   _poignee (true),
		   _nbFragmentPerShot (1),
{
}


Riffle::Riffle(std::string name) : _scope (true),
				   _sangle (true),
				   _poignee (true),
				   _nbFragmentPerShot (1),
{
  // shd use id (db interaction)
}
